Rojando/Wilcox School

Raphael Rojando and Nicole Wilcox met in 1659 when the great Castillian Armada invaded Avalon. Wilcox was a newly appointed bosun in the Queen's navy and Rojando a Castillian navigator. After sinking Rojando's ship, Wilcox's crew captured the survivors for ransom, should the need arise. When the astounding victory against the Castillians was realized, the prisoners were freed; Rojando, however, did not leave Wilcox's ship until 1666, when the Montaigne army invaded his homeland. His reasons for staying may have been questionable, but the result of his stay did result in two champion swordsmen and a vicious and energetic school that bears either of their names, or occasionally both.

The Rojando/Wilcox school relies on literally flying at your opponent. Jumping over low swings and ducking under high ones, the swordsman is a rubbery, perpetually moving target that has a tendancy to burst into leaping attacks. The product of Rojando's and Wilcox's training together is well balanced between vicious offense and bouncy defense.

Not everyone has limitless energy, and even the sturdiest of warriors get tired. The main weakness with the Rojando/Wilcox school is the large amount of effort involved tends to tire out its practicioners. A patient and resilient opponent who survives the initial onslaught of ballestras may be able to outlast the Rojando/Wilcox swordsman.

Country of Origin: Castille (Rojando) or Avalon (Wilcox)

Guild Sanctioned: Yes.

Basic Curriculum: Fencing, Athlete (Rojando) or Sailor (Wilcox)

Swordsman Knacks: Lunge (Fencing), Leaping, Riposte (Fencing), Exploit Weakness (Rojando/Wilcox) (Note: Leaping may be purchased as a basic knack to Rojando/Wilcox swordsmen)

Apprentice: The favorite attack of Rojando and Wilcox swordsmen is the ballestra - a running leap that ends in an aggressive mid-air lunge. To perform a ballestra, spend a second action die and roll for a Lunge as normal. If successful, you may add a number of unkept dice equal to your Leaping knack to the damage roll. If the attack fails by more than 10, you are now prone.

Journeyman: Rojando/Wilcox swordsmen are capable of incredible outbursts of speed. A journeyman may spend any number of Drama Dice to add that many kept dice to initiative at the beginning of any turn.

Master: Masters of the Rojando/Wilcox school leap around in combat like grasshoppers, performing cartweels and backflips as evasive meneuvers and battle tactics. When attacked, you may spend an Action die to make a Finesse+Leaping roll at a TN equal to the attack roll made against you. This counts as an Active Defense, so if it fails, you must take damage from the attack, and are now prone. If it succeeds, however, you may add the amount it succeeded by to your next attack or Active Defense. For example, Anna is attacked by a brute squad, and rolls a 29 on her Finesse+Leaping roll; this is higher than the brutes' attack roll of 17 by (29 - 17 = 12), so her next attack or Active Defense gains a bonus of 12. The brutes, not ones to be discouraged, attack again, so Anna decides to make another leap. The attack is an impressive 41, but Anna's roll (considered an Active Defense, and thus recieving the +12 bonus) only sums to 33, so she is hit and falls prone.

Last updated: April 1, 2004
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